Skip to main content

Game before film

Check out this PS1-ish style maaaaaan

My last post was describing an animated short film I was going to make/release for Halloween this year- I'm going to have to push that back a few months as I'm making good progress on my current game project-

I'm an obsessive worker and game dev- more specifically programming can really feed the obsession thing- I'm doing ten hour workdays everyday and loving it-

I hadn't planned this game to have a procedural component BUT I looked into and started playing with some code and now the room skeletons are randomly chosen from a list and they are filled with stuff procedurally, items/objects are placed procedurally as well-

I might generate the rooms procedurally as well BUT I need to set some limits for myself so the games scope doesn't get too crazy for my current skillset-

I'm not doing anything fancy- just breaking the spaces into cells then applying labels to the cell- then objects read the cells and rotate/move until the find a match-

This the FIRST game that I have worked on/made that started with a very specific mechanic- all the other things I've done were tests of technologies and tests of mechanics- they were projects where I was saying "can I do this?" or "how do you do this?"

Now I know what I can do and how to do things so this is the first game where I'm asking "Why should I do this?" and "Does this serve the game's core?"

So I figure it'll be another month or two before this show's up on Steam-

I'm also going to start learning C++ as it seems like it's a good language to know- I ordered a book on it yesterday along with another AI book as that stuff is fascinating!

So I'm sorry to the three people that were looking forward a new spooky short film- I'm still going to make it I just can't walk away from this game right now-

Comments

  1. Whatever you work at is ok with me, brother. Film, game, blog, book, video - I love it all. You have such a great imagination, Dot!

    ReplyDelete

Post a Comment

Popular posts from this blog

What format should I render out of Cinema 4d with?

UPDATED 2_27_13!  RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is  at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16

Aggregated feedZ

So I totally aggregated all meh rss feedZ...So in this one handy like feed thing you can get... -Meh blog posts -Meh EXCITING Facebook status updates (ex. "I'm so FACE") -Meh youtube videos -Meh Vimeo videos -Meh Blogtalk radio episodes - and much more (actually just like some other xml code that i don't understand) Just subscribe via this link and you can get all that for a low low price of...oh wait it's totally FREE ^ ^

So a guy is trying to take credit for my film...

TLDR- Scroll down to THE THIEVERY My name is Mike- I make films under the name "M dot Strange" and I have done so for the past 10+ years- this is my story as a filmmaker culminating in a recent event wherein a "filmmaker" tried to take credit for my life's work Here's my imdb page with my film credits  My web site Here's a reel with stuff from my original films in which I wrote/created/designed/animated etc everything that you see- I can and have performed all aspects of animated film production on my films- thats sort of how I made a name for myself- by being a one man animated film studio Here's a presentation from 2014 with me discussing the production of my last film My first animated feature film "We Are The Strange" premiered at the Sundance Film Festival in 2007 Sundance archives link Article about the film Link to the film Film's site Because of the buzz that film generated I was given offers to sell the